Marvel's Spider-Man 2 screenshot

Sony’s QSSR upscaling is live in Spider-Man 2 on base PS5, four more games to follow

CONFIRMED

Sony’s QSSR upscaling for the base PS5 is now available, starting with Marvel’s Spider-Man 2. The PlayStation Blog confirmed today that support is live in that game, and named Control Resonant, The Finals, ARC Raiders and Hell Let Loose: Vietnam as upcoming additions. No Man’s Sky is also showing up in some coverage, but it does not appear on Sony’s list.

Spider-Man 2CONFIRMED A QSSR is live now on base PS5, per the PlayStation Blog
Upcoming gamesCONFIRMED A Control Resonant, The Finals, ARC Raiders and Hell Let Loose: Vietnam announced as coming, per the PlayStation Blog
No Man's SkyRUMOR B Gematsu lists it, but the PlayStation Blog post does not
Live in all six gamesDEBUNKED A the PlayStation Blog says only Spider-Man 2 is live today

What we know

Every confirmed detail here comes from the PlayStation Blog announcement published on November 13, 2026. It is short and specific, and you should read it closely before assuming any game on your shelf has gained a new feature.

Marvel’s Spider-Man 2 is the only game with QSSR right now. Sony announced that QSSR support is available now in Marvel’s Spider-Man 2 on the base PS5. If you own the standard console and want to see Sony’s upscaling for yourself today, this is the game to try.

Four more games are coming. Sony also announced QSSR support for Control Resonant, The Finals, ARC Raiders and Hell Let Loose: Vietnam. The PlayStation Blog describes all four as upcoming additions. None of them has support yet. If you load into a match of The Finals or ARC Raiders tonight and look for an upscaling change, you will not find one yet.

Sony’s list has five games. The PlayStation Blog announcement names Marvel’s Spider-Man 2, Control Resonant, The Finals, ARC Raiders and Hell Let Loose: Vietnam. That is the complete list in Sony’s post.

Two claims in circulation are wrong. QSSR is not live in six games. The PlayStation Blog says it is live in one game, with four more on the way. Sony’s November 13 announcement also does not list No Man’s Sky as a QSSR game. If you see either claim stated as fact, it does not match what Sony published.

What is rumored

No Man’s Sky. Gematsu reports that No Man’s Sky is among the games getting PS5 QSSR support in this announcement. Gematsu is an established games-news outlet, so we are not dismissing the report. However, the PlayStation Blog announcement it relates to does not name No Man’s Sky. Nothing in Sony’s own post backs the claim up.

For now, we are treating No Man’s Sky as unconfirmed. It may be added later, or the reports may be a mix-up. We are not going to guess which. Until Sony or the game’s developer confirms it, do not expect QSSR in No Man’s Sky.

What we don’t know yet

How much QSSR improves performance and visuals. This is the main thing base PS5 owners want to know, and we do not have confirmed numbers. The facts available to us include no frame rate figures, resolution targets or before-and-after comparisons for Spider-Man 2 or any other game. We will not fill that gap with guesses. If you see specific numbers being shared, check where they came from.

What changes in Spider-Man 2 specifically. We do not have confirmed details on how QSSR works inside the game. That includes which graphics modes use it, whether it is a toggle or a default, and how it compares with the game’s existing options.

When the four upcoming games get it. Sony describes Control Resonant, The Finals, ARC Raiders and Hell Let Loose: Vietnam as upcoming. We do not have a confirmed timeline for any of them, so we cannot tell you which arrives first or whether they will launch together.

Whether more games will follow. Sony’s list has five names. We have nothing confirmed on whether other games are planned beyond those five.

Whether No Man’s Sky is part of the plan. As covered above, Gematsu lists it but Sony’s post does not. That remains unresolved.

What it means

The headline for most PS5 owners is simple. Sony has built an upscaling feature aimed at the base console, and it is already available in one major first-party game. You do not need new hardware to try it. You need Marvel’s Spider-Man 2.

The rollout is clearly gradual. One game is live and four are announced as upcoming. The upcoming games are a mixed group: competitive multiplayer in The Finals and ARC Raiders, a large-scale war game in Hell Let Loose: Vietnam, and a single-player action game in Control Resonant. Taken together with a first-party game going first, that suggests Sony wants QSSR used across different kinds of games, not only its own studios’ work. That is a reading of the list, not something Sony has said.

Be wary of the confusion already spreading. Some coverage has merged the confirmed list, the No Man’s Sky report and the “live now” status into one claim that QSSR is available in six games today. That is not true. One game has it. Four are on the way. A sixth is reported by Gematsu but missing from Sony’s own announcement.

The biggest open question is the size of the gains. Until Sony shares figures or players and testers can put Spider-Man 2 through proper comparisons, any claim about how much QSSR helps the base PS5 is speculation. Spider-Man 2 is the one place to see it for yourself right now. We will update this story when Sony confirms timing for the other four games or clears up the No Man’s Sky question.

About this piece

Written by

Sofia writes about PS5 games, new releases and PlayStation Plus: what is coming out this week, what joins and leaves the catalog, and which PlayStation Store deals are worth a look. She is happiest with a long story game and a full backlog.

  • Fact-checked by Harriet Vance before publication.
  • Published
Categories: PlayStation News